Online sales drive big increase in NZ computer game industry
Piracy schmiracy. Including local developers, we're now looking at a half billion-dollar industry.
Piracy schmiracy. Including local developers, we're now looking at a half billion-dollar industry.
We've already seen it with music and movies. Now we're seeing it in the computer games industry too: If you give people a street-legal option to access content online, most will gladly pay. And if you embrace digital distribution, and all of its convenience and possibilities for up-sells, you can actually grow your market.
2014 saw New Zealand’s interactive games industry soar by 18% to a value of $347 million off the back of a strong increase in digital sales, according to market data collected by the Interactive Games and Entertainment Association (iGEA) and independent market researcher NPD Group Australia and released this morning.
A shift to mobile and subscription-based services showed the largest increase, continuing the trend established in previous years. According to research conducted by technology analyst firm, Telsyte for iGEA, subscription-based services climbed by 41% to $31 million, while mobile games and in-app purchases jumped by 43% to $132 million
And offline stats collected by NPD for iGEA show an upward swing in console hardware and accessory sales, rising 24 and 2% respectively following the 2014 launch of the Sony PlayStation 4 and Microsoft Xbox One.
In addition, the NZ Game Developers Association (NZGDA) predicts that digital exports of New Zealand-made interactive entertainment will $100 million this year.
"Collectively this would soon make interactive entertainment a half-a-billion-dollar industry for New Zealand," NZGDA chairman Stephen Kinightly tells NBR (see more local gaming industry details and stats in Stephen's AMA here, which also takes in Griding Gear Games' Jonathan Rogers).
One a side note, it's good to see that the popular commercial download service Steam (based in the US but operating globally) now explicitly acknowledges New Zealand's Consumer Guarantees Act, and will give you your money back if a game turns out to be filled with bugs or otherwise unplayable. Good stuff.
Highlights from Telsyte for iGEA
Source: Telsyte – IGEA Digital Market Monitor, 2014